Guide: What you need to know about limit breaks

EU-Odin, Final Fantasy XIV Free Company

What is a limit break?

A limit break is a powerful cooldown that is shared by an entire party and it’s specific to the combat role a player is performing.

What it does

  • Tank – Reduces damage taken for whole part
  • Melee DPS – Massive single target damage
  • Ranged physical DPS – Damage to all targets in a straight line before the caster
  • Ranged magical DPS – Deal massiva area of effect damage
  • Healers – Restore HP and MP to the entire party

How you use it

The limit break is visualized by a bar that slowly fills up while you are in combat during an instance, it looks like this:

When the bar fills to 100, any member of the party is able to activate the Limit Break. The activation is done via an action that you find in your ability menu, you just drag and drop it onto your hotbars like any other normal skill.

Only usable in party

Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, each one adding a bar to the first one. The third level is not only role specific, but also job specific.

  • 1st level can be used in a light party with 4 or more members.
  • 2nd level needs a full party of 8 members, or a light party of 4 during a dungeon or trial boss battle.
  • 3rd level requires a full raid of 24 players.

Below is an example of a 3rd level Limit Break filling up, then being used during a full raid encounter:

What causes the gauge to build up?

After prowling the internet for answers I finally came to the following conclusion: Nobody really knows. We do however feel very certain about a couple of triggers making it go up, we just don’t know if it’s all of them.

The following will generate LB

Tanks:

  • Taking damage. This is the main way a Tank builds LB
  • Interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them).

DPS:

  • Dealing critical damage. This is the main way DPS build LB
  • Killing enemies
  • Interrupting enemy abilities (only some abilities, usually only boss abilities and not all of them)

Healers

  • Healing a tank from critical health (~10% health). *After the healer heals a tank from critical damage, limit break is built continuously over time until the LB is used.
  • Critical healing.
  • I have not found any consensus as to if healers interrupting abilities also builds LB

Theory:

  • The above methods are tied to job role. For example, a DPS or Healer getting hit by damage will not generate LB. Only Tanks taking damage will build it. Similarly, only a DPS who deals a critical damage will generate LB. Healers and Tanks do not generate LB from critical damage.

Party composition effects on LB:

  • Duties accessed via the Duty Finder: Normal rate regardless of party composition
    • Duties accessed outside of the Duty Finder: Limit break gauge will fill more slowly with the following party compositions:
    • 3 or more tanks
    • 5 or more DPS
    • 3 or more healers
    • Any duplicate jobs/classes

 

Comprehensive list of all Limit Breaks


Tank Limit Breaks

Tank Limit Breaks require Gladiator, Marauder, Paladin, Warrior or Dark Knight.

Shield Wall

Shield Wall is the level 1 limit break for tanks. It reduces damage taken by all party members by 20% for 10 seconds.

Mighty Guard

Mighty Guard is the level 2 limit break for tanks. It reduces damage taken by all party members by 40% for 15 seconds.

Last Bastion (PLD)

Last Bastion is the level 3 limit break for Paladin. It reduces damage taken by all party members by 80% for 12 seconds.

Land Waker (WAR)

Land Waker is the level 3 limit break for Warrior.

Dark Force (DRK)

Dark Force is the level 3 limit break for Dark Knight.


Melee Physical DPS Limit Breaks

Melee Physical DPS Limit Breaks require Lancer, Pugilist, Rogue, Dragoon, Monk or Ninja.

Braver

Braver is the level 1 limit break for Melee DPS. It executes a single target attack with potency of 2300.

Bladedance

Bladedance is the level 2 limit break for Melee DPS. It executes a single target attack with potency of 5000.

Final Heaven (MNK)

Final Heaven is the level 3 limit break for Monk. It executes a single target attack with potency of 9000.

Dragonsong Dive (DRG)

Dragonsong Dive is the level 3 limit break for Dragoon.

Chimatsuri (NIN)

Chimatsuri is the level 3 limit break for Ninja.


Ranged Physical DPS Limit Breaks

Ranged Physical DPS Limit Breaks require Archer, Bard or Machinist.

Big Shot

Big Shot is the level 1 limit break for Ranged DPS.

Desperado

Desperado is the level 2 limit break for Ranged DPS.

Saggitarius Arrow (BRD)

Saggitarius Arrow is the level 3 limit break for Bard.

Satellite Beam (MCH)

Satellite Beam is the level 3 limit break for Machinist.


Ranged Magical DPS Limit Breaks

Ranged Magical DPS Limit Breaks require Thaumaturge, Arcanist, Black Mage or Summoner.

Skyshard

Skyshard is the level 1 limit break for Caster DPS. It delivers an area of effect attack with potency of 1400.

Starstorm

Starstorm is the level 2 limit break for Caster DPS. It delivers an area of effect attack with potency of 3000.

Meteor (BLM)

Meteor is the level 3 limit break for Black Mage. It delivers an area of effect attack with potency of 5400.

Teraflare (SMN)

Teraflare is the level 3 limit break for Summoner.


Healer Limit Breaks

Healer Limit Breaks require Conjurer, White Mage, Scholar or Astrologian.

Healing Wind

Healing Wind is the level 1 limit break for Healers. It restores 25% of HP and MP of all nearby party members.

Breath of the Earth

Breath of the Earth is the level 2 limit break for Healers. It restores 60% of HP and MP of all nearby party members.

Pulse of Life (WHM)

Pulse of Life is the level 3 limit break for White Mage. It restores 100% of HP of all nearby party members and revive any party members that are KO’d. Members that are resurrected via the limit break will also have 100% of their MP restored and have the debuffs Weakness and Near Death removed. level 3 limit break does not remove Weakness or Near Death from party members alive before the limit break.

Angel Feathers (SCH)

Angel Feathers is the level 3 limit break for Scholar.  Same effect as Pulse of Life.

Astral Stasis (AST)

Astral Stasis is the level 3 limit break for Astrologian. Same effect as Pulse of Life.